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Dev Update #9 Well We're Cooking now!

We've been finalizing our website, implementing a new backend Wiki for our team members and finishing up level design misc objects for some areas of sub level 1 moving onto Sub level 2 polish.

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Dev Update #10 Finalizing Remaining Deadlines for Chapter 1 & VR

We've been continuing to update the level and promo art testing different things and setting up the final deadlines for chapter 1 internally. VR work is progressing and we will have more screenshots...

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Dev Update #11 Beginning the final stretch

Finalizing the lighting and levels for Episode 1.

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Dev Update #12 Nearing the End

Finalizing the AI, Lighting, and Levels, with news of the upcoming VR missions.

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Our Team's Intent for Ascension and the VR Missions

In this comprehensive update we go over our schedule and our goals and plans for this year and next. From Ascension to the VR and our plans and goals for them.

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Dev Update #14 One Step Closer to QA Testing | Public Dev Discord Server

In this Dev update we go over the hurdles we've gone through over the past few weeks and update our community. So Stay tuned we have a lot to go over regarding Animation, Website changes and our...

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New Weekly Dev Blog Animation and Programming Updates #15

In this dev blog we go over how the animation division is progressing and programming in their respective dev videos this week.! New dev Updates are now live!

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Sometimes We Need to Go Backwards Before We Can Move Forward Updates #16

Over the past 2 months we've been using extensive profiling and memory analysing tools to ensure we are properly utilizing all computer resources available to us. Plus restructuring our team since the...

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2017 in review and whats to come! Updates #17

Over the past year we've had quite a few successes and failures! In this article I will attempt to catalog and go over these events and give some insight into 2018.

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Quarter 1 Review of 2018

Over the past few months since our last post in January we've been focusing on improving some base mechanics/helper functions that our game is comprised. (I.E better tools for level designers and game...

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